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What if all the stories were true?

It's the mid 1980s; the prehistoric era before smartphones and the internet. "Going online" meant dialing into Bulletin Board Systems with a modem and a hundred pounds of personal computer, and waiting as the text appeared on the screen one line at a time.

When both his parents are mysteriously murdered, Ezra Kilgore arrives in the sleepy California town of Shadowlocke Hollow. Nestled in a razor-thin sliver between reality and the dark whispers of fairy tales, Shadowlocke is anything but ordinary. Destitute and hungry, with only the shirt on his back and a strange dog at his side, Ezra finds an unlikely family in his friends Quinn and Zebulon. Together, they form the Ghost Rippers of Silicon Valley—the town’s first (and only) paranormal extermination service.

Armed only with the temporary suspension of disbelief and long-forgotten ghost-hunting lore from the 18th century, the Ghost Rippers dig deeper beneath Shadowlocke's idyllic surface in hopes of uncovering the ultimate horror--while making a tidy profit in the process. But as they confront the town’s paranormal secrets, they uncover darker truths tied to Ezra’s parents’ deaths—truths that could change everything.

Enter a world where the impossible is real, safety is only skin deep, and all that stands between the answers and certain death is the ingenuity of a band of kids and 1980s era technology.




From the disturbed mind of DK Chau

A child of the 80s and 90s, DK CHAU has never outgrown an era when the days were carefree and the future still looked promising. He has the unique perspective of growing up in an analog world and transitioning to a digital one as an adult.

Born to a poor immigrant family, he spent his early years reading The Chronicles of Prydain by Lloyd Alexander and Alfred Hitchcock and the Three Investigators, before progressing to more epic fantasy by David Eddings, Tad Williams, and Robert Jordan.

When he wasn't reading, he was preoccupied with computers and early PC adventure games from Sierra Online and LucasArts. This heavily inspired him to plan for a career in game development--one that sadly never materialized. His parents, like all traditional Chinese parents, pushed for straight As and medical school--another great disappointment. Which is why he ended up in the soulless world of enterprise software development. The urge to create, however, never quite went away.

For the past decade, he has spent the mornings before dawn converting caffeine into written word, and evenings compiling his work on his beloved collection of 30 year old vintage computers. After considerable time spent building a universe in his head, some of these ideas coalesced into what is now known as Ezra Kilgore and the Ghost Rippers of Silicon Valley.